Spec ops the line not launching1/26/2024 ![]() And the only reason we accept it is because these games are always like this.Īt some point someone told writers that Disobeying Orders Is Dramatic, and so every game and movie with a soldier in it now has a moment where the protagonist decides he knows better than his superiors and goes off on his own. The entire first section is basically a series of missed opportunities to do the right thing and leave, and the only reason you don’t is because the protagonist has hubris coming out of his pores. Actually, there were a lot of really good points to disengage even before that. Naturally in the real world you would disengage the moment you encountered hostile Americans and get new orders. Your character decides to find Konrad, because that’s how videogame characters think. This game is kind of dark sometimes.”Īs you settle into the game, you begin to see it isn’t quite what it seemed at first. You hear rumors that Konrad, the leader of the 33rd, entered the city against orders and declared martial law. You get past the initial outer coating of foreigners and you encounter the American soldiers. You drop into a disaster-struck city and gun down some locals, as you do in these games. Your orders are to look for survivors and then exit the city and radio for help. We lost contact with the American 33rd infantry. You arrive in Dubai, which has been hit with sandstorms and is now a disaster area. the Foreigners that speak that jibber-jabber language they got over there. The first part of the game feels like a big dumb shooter. “Man, this looks like another macho dude-bro shooter.” This is how the game eases you down the death-spiral. It’s all there, telling you this is a game you’ve played a dozen times before. You’re on a mission and the main character is some kind of nondescript war hero and an okay guy. You begin with a really cliche trio of characters: There’s the main character, the wisecracking loose cannon, and the guy who begins with the character concept of Not A White Person. The beautiful thing is how the game eases you into the bog-standard cover-based tactical shooter tropes before it starts messing with you. It’s smart, it’s properly paced, and it’s never heavy-handed. Instead, it’s a reveal, done in stages, gradually changing your perception of the world, the characters, and eventually the genre. This game is not one of those deals where the whole story turns on a single plot-twist. If you haven’t completed the game but you want to, think carefully before reading on. I’m probably going to get into more detail than Shamus, covering not just the general outline of the story but specific events and details too. As a heads up, I implore you to pay special attention to that spoiler warning. Here we go folks, the long-awaited spoiler post… Which is probably going to turn into two or three posts by itself.
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